Episode 264
Proton, Electron for Games!
August 28th, 2018
1 hr 7 mins 58 secs
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About this Episode
Steam Play rocks the Linux world as it promises new levels of compatibility with AAA Windows games. But the story of how Valve is doing it might be just as fascinating.
Plus community news, our thoughts on building a market for Linux apps, the latest from UBPorts, and more good news from LVFS!
Support LINUX UnpluggedEpisode Links
- Realtek on the LVFS!
- Fedora Moves Ahead With Plans To Drop Packages Having Bad Security
- Ubuntu Touch OTA-4 Release
- KDE Itinerary
- Updated: Intel Answers Complaints About Microcode Benchmarking Ban
- Benchmarks Of Intel's Latest Linux Microcode Update
- Organizing a Market for Applications
- Libre Application Summit
- Origin of the name Proton — We've been working on this for a long time. We needed an internal codename we could use that wouldn't tip our hand if it leaked (so Wine puns are out), and that we wouldn't be embarrassed to continue using after release (sorry, BadgerBadgerBadger). A bunch of ideas were tossed around the CodeWeavers office one afternoon, and I ended up picking Proton because it's short, easy to remember, sounds cool, and is hard to Google for. Although, I like your explanation too :)
- Wine and Steam - A Major Milestone — We have been working directly with Valve for two years on this effort,
- How do I use Proton via command line?
- Protontricks: A simple wrapper that does winetricks things for Proton enabled games, requires Winetricks.